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- > The mouse is still unusable because of missing support for left button
- > (LMB to run, RMB to fire ;)
-
- I'd prefer to fire with the left button, strafe using the right and leave
- the running for shift keys. Of course it'll be very easy to make this
- completely configurable. :-)
-
- > The good news is that everybody can accelerate his DSP very cheap and
- > that BM on 2/3 of original size screen is nearly two times faster.
-
- That depends a lot on the WAD. I got a couple yesterday from a friend
- of mine (his own work) that most often update at around 3 (three) fps, at
- _minimum_ resolution! Full screen was only marginally worse.
-
- The problem with the WADs is that you can see a long way and that there
- are lots of sectors due the the 'mountainlike' terrain.
- The original DOOM actually gives up and quits if you look in the wrong
- direction, complaining about the visibility.
-
- I also got another WAD with most of one floor of the building where I
- used to live until half a year ago. My own old room is in there! :-)
- No furniture, unfortunately. :-)
-
- > > > Well, that's what the DSP is supposed to be doing - but it unfortunately
- > > > can't fix the bus too. What a bummer :(
- >
- > I still think that the bus is not a BM's bottleneck. Have Doug seen my
-
- We'll see what happens when it's run in a less demanding graphics mode.
- Has anyone tested it on an RGB monitor or a TV?
-
- > tests ? I'll send it to him directly, for sure. The bottleneck is speed
- > of CPU IMHO, and I'd like to see BM on 50 MHz Falcon.
-
- IIRC Doug said recently that most of the hard work is done by the DSP now,
- with mostly texture mapping left for the CPU. If the texture mapping code
- is as well interleaved as he claims the bus speed might not be too much
- of a problem. When we start adding in all the AI and game mechanics, I'm
- sure a fast '030 will be very useful, though.
-
- > > Hmm... I wonder how fast Bad Mood will be on the Hawk, if it ever gets released.
- > > The Hawk will have an 48MHz 030 and a rather big cache and the option to a
- > > new faster DSP with more memory than the orginal DSP (96kb). All all this will
-
- I've been wondering what they mean by that about the faster DSP. I don't
- think Motorola makes the 56001 or its relatives much faster than the one
- we already have. The 96001/2 is of course another matter, but that's quite
- another processor (32 bit floating point).
- If the new DSP is not compatible with the old one it's never going to be
- used to any significant degree.
-
- By the way, when I tried to check out the current maximum clock speeds
- of the Motorola DSPs (didn't find them) I discovered that they have the
- entire user manuals available by WWW. If anyone's interested they are at:
- http://design-net.com/dsp/tech_doc/tech_doc.html
-
- > BM hardly can use more memory than on original Falcon - only if it could
- > be dynamically allocated.
-
- I don't think I understand what you mean there.
-
- > If the Hawk is new processor, probably coprocessor, DSP, MMU and RAM on
- > separate daughter board, then Hawk is Falcon II and uses original Falcon
- > like a expensive peripheral and Video out.
-
- Yes, that's one thing I don't like about what I hear of the Hawk.
- If they do that much, they could almost as well make a complete computer.
- Of course, they've said that they are doing that now...
-
- --
- Chalmers University | Why are these | e-mail: rand@cd.chalmers.se
- of Technology | .signatures | johan@rand.thn.htu.se
- | so hard to do | WWW/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5, QLem, BAD MOOD)
-
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-